using UnityEngine;
using System.Collections;
using RootMotion.FinalIK;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.FinalIK
{
    public class VRIKLODController : MonoBehaviour
    {
        public Renderer LODRenderer;
        public float LODDistance = 15f;
        public bool allowCulled = true;
        void Start()
        {
            throw new NotImplementedException();
        }

        void Update()
        {
            throw new NotImplementedException();
        }
    }
}